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In The Sims 2 , memories provide a basic form of storytelling about the Sims who inhabit the neighborhood. Many events that happen in a Sim's lifetime will create a memory, and some memories can be either positive or negative, depending on the Sim's aspiration or secondary aspiration [ TS2:FT ]. Unlike in The Sims 3 , all memories are automatic; none can be disabled, and none can be removed without a witch's spell or the use of SimPE. Memories were introduced with a patch made after the release of Generations.
In Japanese terminology, a distinction is often made between visual novels abbreviated NVL, derived from "novel" , which consist predominantly of narration and have very few interactive elements, and adventure games abbreviated AVG, or ADV derived from "adventure" , a form of adventure game which may incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, where both NVLs and ADVs are commonly referred to as "visual novels" by international fans. Visual novels are often produced for video game consoles , and the more popular games have occasionally been ported to such systems. The more famous visual novels are also often adapted into the light novel , manga or anime formats. The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world.